After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Não sei se isso foi por questão intencional de design ou resultado de um erro, contudo tenho a impressãeste por qual muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que o estúdio preparou — mas vale a pena insistir um pouco para atravessar dela.
A gameplay parece bastante a de Nioh, ao ponto de quase parecer 1 sucessor espiritual do game. Khazan possui acesso a 3 ESTILOS do armas: lança, espada Enorme e empunhadura dupla com espada e machado, com cada uma dessas armas tendo tua própria árvore por habilidades onde este jogador consegue montar builds completamente variados para o precisamente Genero do arma.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system The First Berserker: Khazan or strategize and try stuff out, you're likely going to have a tough time.
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It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Isso faz parecer qual parte do progresso foi jogado no lixo e honestamente nãeste entendi tal decisãeste de “resetar” certas coisas do mapa após sair dele.
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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Enquanto é normal de que jogos do visual soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um bom tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.
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